Avtar Game Full Version Free Download
The Game is the official
video game based on the film, and it takes you deep into the heart of Pandora.Bigger doesn't mean better. Developer Ubisoft
Montreal disregarded this mantra when creating James Cameron's Avatar,
delivering a mediocre game loaded with unnecessary padding, rather than a tight
and enjoyable package that could have gotten players excited about the upcoming
film of the same name. In fact, if you're eagerly anticipating the upcoming
Avatar movie, it's probably best that you avoid this bland and overlong
third-person shooter altogether, because there's nothing fantastical or
compelling about its story or characters. That isn't to say that Avatar is all
bad. A branching story featuring two disparate factions makes this a
two-games-in-one experience, so if you like wringing the last drop out of your
$50, the single-player campaign might keep you busy for 15 hours or so.
Unfortunately, while a few of those hours are entertaining, Avatar's action is
too bland and tedious to justify the game's length, and a variety of bugs and
bizarre design elements put a further damper on the fun.
Avatar takes place on the planet Pandora, which
the human-controlled Resources Development Administration (RDA) is stripping of
its resources--much to the dismay of Pandora's indigenous population, the
blue-skinned Na'vi. Meanwhile, the RDA has established a way of transferring a
human's consciousness into an artificially created human/Na'vi hybrid called an
avatar. You play as Ryder, an RDA operative who soon finds himself (or herself,
if you choose a female persona) in over his head as he discovers the
consequences of the RDA's destructive presence on Pandora. About an hour into
the campaign, you'll be faced with a choice: side with the RDA, or live as an
avatar and take your chances with the Na'vi. Yet no matter which path you
meander down, you'll meet a series of unmemorable characters, played by
unexceptional voice actors who deliver their poorly written lines without a
trace of enthusiasm or urgency.
If you go the way of the RDA instead, you won't
wield any melee weapons and will instead shoot your way to victory. You've got
a pair of pistols to get you through if the better guns run out of ammo, but
they're all but useless; luckily, your shotgun, flamethrower, and other weapons
seem appropriately powerful, if not exactly satisfying to use. Enemies that
melt into the background and inconsistent hit detection make it feel like
you're spraying bullets around willy-nilly much of the time, and humanoid
enemies are too stupid to make shooting them exciting. Your foes often will
ignore comrades falling over dead right in front of them, engage harmless
creatures and ignore you as you pick them off, and walk directly into walls and
continue to walk in place. Not that AI characters are the only ones prone to
technical weirdness. You might get stuck in a crevasse while flying a banshee,
fall into an inescapable fissure, or dismount from a direhorse directly into
the geometry of the plant right next to it and be unable to get out.
Avatar's multiplayer modes aren't quite as
useless as Conquest, letting up to 16 players compete in a variety of modes
like Team Deathmatch, King of the Hill, and Capture the Flag. The multiplayer
suite feel less like a throwaway than you might expect for a movie tie-in but
the factions play so differently that weird imbalances become quickly apparent.
A Na'vi player can crush an RDA player with a single swipe of his club, while
an RDA player can jump in a mech suit and mow Na'vi down without much fuss.
(Though oddly, the swarm of insects Na'vi players can unleash make short work of
those big hunks of metal.) The factional differences make for some initially
appealing variety, but the disparity is too great--and the basic mechanics too
bland--to support long online sessions. The mechs don't feel heavy enough to
make them fun to pilot, and the cavorting camera renders buggies as
uncomfortable to drive in multiplayer sessions as they are in the campaign.
One of Avatar's main selling points is its use
of 3D technology, so if you own a display with the right capabilities, you may
get a kick out of seeing Avatar pop out of your screen. Yet even if you're one
of the few lucky enough to see the game this way, no screen yet has the
capability of making James Cameron's Avatar: The Game play any better than it
does. It's not a bad game, and portions of it are competent, if not quite
remarkable. But Avatar wears thin quickly, and the story is too fragile to
compensate for the deficiencies.
Trailer
System Requirements
Processor= 2.4GHz
RAM= 1GB
Graphics= 256MB
No comments:
Post a Comment